As I explain in the video, this fanmade project began not too long after the release of Half-Life 2, and would go through many iterations under the monicker of Black Mesa: Source before eventually becoming known as Black Mesa when it released commercially in 2015. Our first subject is Black Mesa, here to represent Half-Life 1, the game that started it all. This could take a while, but my current situation offers me all the time in the world, so that shouldn't be a problem. No point, for instance, in playing Half-Life Source when there's a fully functional commercial fanmade project that does the same thing, but better. For example, if a Half-Life mod has had a Source Engine port, I'll use that version instead of the original, except to highlight a few major differences. For games that have had modern re-releases or graphical updates, I'll use the version that's most recent. Put short, I am going to LP every game relating to Half-Life 1, its sequel Half-Life 2, and do brief features on the mods and unique projects that sprang off of it. The game was a smash hit, and Valve Software would soon become known for their unique narrative style, at least until they stopped producing games and just raked in the earnings from their digital distribution platform, but we'll get to that eventually. Rather than the level-based shooters of old, with an emphasis on action and facing rooms full of enemies, Half-Life took a new approach, incorporating seamless loading and an unbroken 1st-person perspective to tell the story of a lone scientist's goal to escape a situation gone terribly wrong. That company was Valve Software, and that game was Half-Life 1. ![]() Blizzard was changing the face of strategy gaming with Starcraft, Thief: The Dark Project was introducing gamers to atmospheric stealth, and a fledgling company in Kirkland, Washington was developing a game that would revolutionize the First-Person Shooter. ![]() In 1998, video game storytelling was changing.
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